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Interview of Dave Rossum
by Jay Lee in Polyphony Magazine November/December 1981
This month's interview is with Dave Rossum of E-mu Systems
Inc. Jay sent the following introductory comments along with the interview.
"My first encounter with Dave Rossum was over the
telephone some nine years ago, when he prevented me from purchasing sight
unseen thousands of dollars of E-mu equipment. Dave instead encouraged
me to purchase a few submodules and test them out. I did and I was hooked.
Dave is an original. His first E-mu modular system has set the standard
by which all other modular systems will be judged. Brilliant and witty,
Dave is a new breed of electronic music pioneer whose contribution to
the design of equipment for other manufacturers may have shaped the nature
of the synthesizer as much as did Robert Moog's original thinking.
Jay Lee: Isn't it true that your formal training was
as a biologist?
Dave Rossum: Yes, that's pretty much true. I did my undergraduate
work at Cal Tech in Pasadena starting out as a chemist, then changed to
physics, and then -(about the end of my sophomore year) changed again
to biology because it seemed that the neatest people were in biology.
In the end it didn't really matter what I studied; I guess my career shows
that. I graduated in 1970 with a Bachelor of Science in biology, and went
to University of California at Santa Cruz for graduate school.
JL: Who, or what, changed the direction of your career?
DR: At U. C. Santa Cruz I worked on the biochemistry of ribosomes, and
my adviser was a man named Harry Holier. One day I came into the lab and
he asked, "Have you ever seen a Moog synthesizer?" and I said no.
He mentioned that they were unpacking a Moog 12 (predecessor of the Moog
15) over at the music department, and would probably need some help. As
people there started playing it, I realized that I intuitively knew as
much about it as anybody else in the room...it just seemed natural to
me. I helped one of the professors there, Eric Regener, in teaching students
how to use the instrument as well as encouraging them to experiment with
the synthesizer. When people ask me how biology relates to electronic
music, I simply reply that the whole word is negative feedback.
JL: Your modular E-mu system is considered by many to
be the Rolls Royce of analog/digital music equipment. How would you describe
your system, or modular systems in general?
DR: Well, in fact you're wrong...many people say that
Rolls Royce is the E-mu of the automotive industry (laughs). When we decided
to design the modular system, we had to make a decision concerning the
level of the instrument...would we make a cheap one, a fine one, or what.
We decided to make the best we could possibly make; any time we found
a component, a design, or anything that would make it better, we put it
in unless it was just totally cost-prohibitive. And this attitude kind
of shows.
When we go around to demonstrate modular systems, we
take prototype #l - most people simply won't believe that the instrument
is 10 years old. We clean the dirt off and wash it up before we show it,
but that's about all we do. The reason we can do this is because we use
such parts as expensive controls and knobs. We pay maybe $1.50 a piece
for the knobs on the synthesizer, because we want them to last. That kind
of caring attitude comes through particularly with the panel components;
we want everything to last 10 or 20 years, down to the 1/8 inch panels
that won't bend when you push on them. In terms of design, I've looked
at a lot of other circuit designs, and I think that our approach is substantially
more sophisticated than anyone else's.
But the perfectionist attitude also has some drawbacks;
We often get criticized because we update our circuitry, and someone will
buy an E-mu system only to have us come up with a replacement sub- module
a year later that performs better than the original. We usually keep it
pin-for-pin compatible to allow for upgrading, but very often people do
get upset because our instruments are constantly evolving and improving.
I don't know what to do about that problem - if we find a better way to
do something, then that's the way it has to be done. Even our decisions
as to what products to build show this influence. We built modular systems
first because with a big enough modular system, you can do anything. We
have a huge variety of modules - if we think of something that can't be
done with our system, we'll add the modules necessary to do it. For example,
we have five different kinds of filters.
JL: How did your partnership with Scott Wedge get started,
and who does what in your company?
DR: After Harry Holier and Eric Regener introduced me
to synthesizers, I got together with a group of Cal Tech people and we
spent the summer of 1971 building a synthesizer. Towards the end of that
summer, Scott Wedge showed up at our door in Santa Cruz - we had a sign
out front that said "Starships and Synthesizers, since 1984. I'd known
Scott since junior high school, although after I Went away to college,
we didn't see each other that much. Scott had hurt his back jumping out
of airplanes and didn't have anything to do, so he came over to see what
I was up to. Just as in my case, he became intrigued with synthesizers.
After that summer, all the Cal Tech folks went back to
various places, but Scott, myself, and my girlfriend at the time, Paula
Butler, continued working in our spare time building a synthesizer. We
called it the E-mu-25 (named after our favorite drug), and spent much
time improving it and learning more about the best way to do things. Eventually
we sold that first unit, and used the money we got from it to build a
second one. We sold the second one, and used that money to start designing
a modular system. By now it was November 1972, and we decided to form
a real company. We became a general partnership, filed our papers, opened
our bank accounts, and E-mu systems was formed. Back when it started,
Scott worked full-time at E-mu.
I worked at a little company called Santa Clara Systems
as an engineer(which enabled me to earn enough money to buy parts), and
would then spend another eight hours working at E-mu. Paula provided life
support and cheerful company for us all; she also had a nine-to-five job,
so it was just the three of us working at first and supporting ourselves
with other jobs. We bounced ideas off of each other, and nobody wore a
single hat back then. When E-mu became incorporated in 1979, we tossed
a coin and Scott lost, so he became president and I got to be vice president
and chief engineer. Since that time he's been taking over the financial
and management end of things, but also attends to a number of engineering
functions- he's great at digital and software stuff, and can hold his
own in analog. I help out with management too sometimes, so we still share
tasks, but Scott's less involved in the engineering than I am now.
JL: Your company started out humbly, coupled with a friendly
philosophy. Has that changed over the last eight years, and if so, why?
DR; Well, I think we're all a little less humble than
when we started; I don't think we're any less friendly, although changes
in our lifestyles may make it appear that way to some people. I've sort
of become a bit of a recluse. It's hard to get to talk to me, I don't
come out and meet everybody that comes in the door anymore, and that's
a change in my own lifestyle. In the beginning synthesizers were my life:
I'd spend16 hours a day on them, and also, my time was less structured.
So, if somebody walked in the door, I'd chew the fat with them for an
hour or two; now it matters whether or not something gets done by next
week, so I don't have that freedom anymore. I also have more hobbies now
that also take time. I mountain climb and teach scuba diving, and my life
is real full so I can't allow myself so much time to relax with people.
That doesn't mean I'm any less friendly, all it means is that you have
to come scuba diving with me rather than talk synthesizers.
As far as the company philosophy goes, we very definitely
hold an attitude that is lacking in other companies, namely, even if you
don't want to buy something from us we'll tell you about what we do and
try to help you out. It's not so much a selfless attitude as the fact
that when we do people a favor, they'll talk to their friends or when
they are ready to buy, they'll come back because they have a good feeling
about us. We're still a small company, and I hope it stays that way. All
of our employees are friends; we do other, things than electronic music
together. That's real important to me - I want to keep the company so
there isn't any "elite" management department or so that engineering doesn't
hide from the production people and so on. Internally, that's important
to me...more important than the size of the company.
JL: You were involved in the design of the first electronic
music chips (SSM). To what extent were you involved in this?
DR: The story goes something like this. Back in 1975,
Ron Dow dropped by E-mu and had this idea for a VCA design on a custom
chip. He wanted us to kick in the $1000 or so it took to integrate it,
because he didn't have the money. It sounded interesting, but then he
said the power supplies couldn't be any higher than +12V. Since the E-mu
system was based on +15 and I didn't want to change the whole system standards
for one IC, the idea no longer made sense to me. So we turned Ron down
and he then got connected with SSM, and they were the ones to integrate
and start selling the SSM2000.
About a year later I ran into Ron again, and he mentioned
an improved VCA they were working on with+15V supplies. With my major
objection gone, I became interested again. I contributed some ideas to
the SSM2010 (low distortion VCA), then Ron started frequenting E-mu and
used our lab to develop the chips - first the 2020 voltage controlled
amplifier, then the 2030 voltage controlled oscillator (which was a very
hard project and took about a year), the 2040 voltage controlled filter
which went pretty quickly as did the 2050 transient generator, and we've
kept up the collaboration since then. My involvement varies from chip
to chip; with the 2020 I helped Ron design the control stage, while he
did the VGA cell entirely by himself. The oscillator was definitely a
joint -effort, while the 2040 and 2050 were largely my designs. All of
the SSM chips vary like that. We've pretty well decided that we're codesigners
on what we do, because you just can't separate where an idea came from.
Ron might suggest something to me for a filter design, but I'll end up
using the idea with something like a transient generator instead.
JL: Your influence in the design of both the Prophet
5 and the equipment of Oberheim Electronics have been grossly overlooked.
Would you care to comment on what you've done for both companies?
DR: Let me talk first about Tom Oberheim, whom I met
at an AES convention in the spring of 1974. We both liked each other immediately
and started talking about ideas. He was talking about his phase shifter,
and said something to the effect that he knew it could be done with a
3080 transconductance amp, but didn't know exactly how to do it. So I
scribbled out a circuit and said here's how you do it. He said "I bet
thatÕs patentable", and I said "I'm sure it is". He asked how would I
feel about patenting it and sharing the rights under the patent? I thought
it was a great Idea, and that was the beginning of our association. Incidentally,
I don't think he ever used that design in anything he built. Towards the
fall of that same year he visited E-mu to see our prototype polyphonic
keyboard, and decided that he liked that design too .He felt that it too
was patentable, and wanted to use it in a product. So we worked out an
arrangement whereby he'd pay us royalties, and could use the circuit,
and we would share in them benefits of the patent. The arrangement worked
well in the sense that it was profitable for E-mu, we were essentially
putting an investment into Tom's company with our work, and the payments
(in the form of royalties) came later. I know Tom was happy with the arrangement
too.
The involvement with the Prophet 5 was very similar.
Dave Smith had come to us for design help with other projects, when he
decided to get into a synthesizer, he came over and basically started
picking our brains from the beginning, which was an intelligent thing
to do. We did some specific circuit designs for the Prophet 5,reviewed
virtually everything in it, and gave him access to lots of E-mu documentation.
Again, we had a royalty arrangement, the product went over well, and we
made a lot of money...but of course had the Prophet not gone over, we
wouldn't have gotten anything for our time so essentially, we again invested
in the company. Still, royalties are not a trouble-free way to conduct
business. One reason why we have a bit of trouble right now in our relationship
with Oberheim and Sequential Circuit* - I can't say I'm close friends
with, or see a lot of, either company - is because of this arrangement
where they're still paying us royalties for things we did a long time
ago. Sometimes, people forget how much they appreciated you a long time
ago. So we've learned that royalties aren't always best, not so much because
they're not financially lucrative, but because they destroy friendships
- and as far I'm concerned, friendships are probably more important than
the money itself.
JL: Who or what was your greatest influence in designing
electronic music equipment?
DR: I can't say there was one greatest influence, but
here are a few. While we were designing E-mu's Universal Active Filter
for the modular system, we'd scrape around and see what other people were
doing - I'm not proud, I'll steal anybody's idea whenever they've got
a good one (laughs) - and came across the ARP multi-mode filter spec sheet.
The specifications were pretty amazing, I worked and worked and worked
to get a circuit that would meet those specifications, analyzed the thing,
and found out all kinds of obscure information about parts. For example,
the final design had to be re-designed because of the capacitance from
one trace to another on the circuit board, which affected the performance
of the whole thing. I was just totally beat designing that thing...I'd
dream about it every night.
When I finally got my hands on an ARP multi-mode resonant
filter, it didn't come anywhere near to the specs they had listed on the
spec sheet. Sometimes believing that it's possible to do something can
inspire you to exceed what really is possible. Another great influence
on me was Joe Parmalee, for whom I worked at Santa Clara Systems. Joe
was an absolute perfectionist, if there was any conceivable way to improve
a circuit, he'd make me do it. That was real good training, as it taught
me to be very thorough and do my best work. Other influences exist all
around us. We call up a lot of people and ask them what they think, and
remain open to what they say. So, anybody can influence us and they won't
even know when they've done it. I don't always like an idea when I hear
it, but after it sets for a few days I may decide that it's all right
after all.
JL: Voltage control is an important aspect of the modular
system. What is its future, if any, with the advent of digital synthesis?
DR: Well, I think there is a lot of misunderstanding
about digital synthesis - what it really means and what it's all about.
I can remember Scott coming in once and pointing out an ad to me that
said in capital letters, "Digital is Better". Scott says this is what
people think, but we both know it's BS. A lousy digital synthesizer is
a hell of a lot worse than a good analog synthesizer, but somehow people
got this brainwashed idea that digital is better. Actually, digital is
different, not necessarily better. But let's look first at analogies between
digital and analog systems - and there always are analogies, since both
technologies are trying to accomplish the same goal. Voltage control is
considered a big thing, but as most circuit designers know it's really
current control.
There's nothing magic about voltage control; what's magic
is that you can take a handful of modules and because any output can control
any input, the number of different patches - the number of ways of making
sounds - goes up exponentially with the number Of inputs and outputs.
So with a relatively small number of identical modules, absolutely incredible
things can be done...and thatÕs whatÕs so neat about voltage control.
Look at the little pre-patched synthesizers, sure they're voltage controlled
inside, but who cares? They don't make much use of the voltage control.
A modular system does a lot more. Looking at digital systems, the analogy
to the patch is the algorithm - the way that you push numbers around inside
the computer. For example, Fourier synthesis is one algorithm, FM synthesis
is another algorithm, a digital filter is yet another algorithm, and you
can combine algorithms just like you would combine patches. Hence, voltage
control would be analogous to a variable algorithm digital synthesizer,
where it didn't just compute in one way, but you could actually go in
there and write the microprograms and get the thing to compute the sound
in whatever way you wanted. The problem with that approach is you have
to be an incredible computer jock Š writing microcode is hard stuff Š
and second, you have to find a general purpose microcoded computer that's
fast enough to generate sound in real time. That's a total bitch; it just
can't be done economically right now. So, I would say that the analogy
of voltage control is still a goal in digital synthesis, and it's not
here yet.
When you look around at digital synthesizers, you hear
some pretty incredible sounds, but they're still really limited. When
we get into that multiple algorithm instrument, you'll really have some
power. On the other hand, I don't think the analog instruments are ever
going to be outdated or obsolete; they do what they do, and what they
do is pretty neat. I think that eventually we will translate the concept
of voltage into variable algorithm in the digital machines, but that's
in the future.
JL: E-mu's Emulator (Ed. note a keyboard instrument that
reproduces, rather than synthesizes, the sounds of other instruments and
sounds - similar to the idea of a solid-state Mellotron) is a radical
departure from your other work. What prompted you to take this direction?
DR: In the sense of the product concept, I guess it is
a pretty radical departure. But in the sense of the inside design, it's
amazingly similar to what we've done before. At a certain point our financial
picture made it clear to us that we needed to get into some higher volume
work if we were going to stay alive. Scott and I were getting tired of
starving to death and not having any extra money to play with, when we
could have worked in a silicon gulch industry and made at least five times
what we're earning right now. So to some extent, it was a financial decision
that made us go in the direction of a high volume instrument.
The actual idea came from the fact that I was kind of
amazed that something like the Fairlight could sell for $35,000 Š or whatever
it is - since I knew that it could be done a lot cheaper with a proper
design. I think I've been quoted before as saying that anybody can design
digital, and I kind of put my money where my mouth was and designed the
thing. I think it's a really neat instrument. It does something the electronic
music community wants, and it does it well and simply. The hardware in
there is exceptionally flexible, so despite the instrument's apparent
simplicity, itÕs pretty incredible what it can do. I could spend an entire
interview talking about the Emulator...but that's not really what we're
supposed to be doing here, so let's continue.
JL: What do you see in the future for electronic music,
and are you working towards that end?
DR: I see a lot of different things in the future of
electronic music. You can look at the Casio machines, and that's one future
of electronic music - getting it into every home, making it cheaper, and
kind of throwing away the fact that it wants to be high fidelity. That's
one future of electronic music, but I don't really feel I'm working towards
that end so much. In another sense, I see making the existing concepts
Š programmable synthesizers - more affordable. We're also working towards
more utility for a given amount of money, which shows in an instrument
like the Emulator. In the future you're going to see more and more digital
instruments, not because digital is inherently better but because digital
technology is going to be getting cheaper and cheaper, which will make
it more cost-competitive with the analog stuff. We're definitely working
towards that.
I think that E-mu will always be at the forefront of
research, too, I'm a curious person and I've got some pretty off-the-wall
ideas that I'm working on right now. But I don't think you'll see E-mu
come out with any more real expensive dream machines, that's more for
beginning companies. When you're first starting out in electronic music
you're kind of idealistic and willing to work for nothing, and that's
when you can go work for an artist or people who want special gadgets.
You work for little money, spending lots of their money, to make incredible
machines. As you go on in life you tend to think more of your own needs
and want to produce more volume items...and end up making Emulators and
things like that. Again, fine instruments, but more for the masses.
JL: Besides doing design work for Oberheim and Sequential,
have you done design work for others?
DR: Yes, I have done design work for a lot of different
people some of them not in the electronic music community. I'm still closely
associated with SSM, and consult on almost all of their designs. I've
done consulting for my previous employer, Santa Clara Systems, as well
as some digital memory testers and ViceÕs for National Semiconductor,
some synthesizer design for a company called GEM which makes electronic
organs, Lyricon, Octave Electronics, and IÕm also doing some work with
a few other companies whose names unfortunately can't mention due to marketing
considerations. E-mu is actually two companies; there's E-mu Systems Incorporated
which makes the modulars and Emulators and so on, and E-mu Design which
is the consulting and designing service. There we do virtually anything
anybody wants us to do as consultants. And yes, we are available.
JL: Would you care to share your secret of accomplishing
so much work...does it have something to do with your style of work? You're
certainly not a nine-to-fiver, but more of a marathon type. How does this
help you work?
DR; Well, I think that the thing I can share with people
is a concept called intention. Basically, when you have an intention to
do something, you direct your entire attention all of your consciousness
is just focused - on what you want to do. You have to have really clear
goals, go one step at a time, and keep a truly open mind - don't bang
your head against the wall trying to get through, be aware enough to realize
that you can often walk around the wall. I'm kind of a tornado around
work, I leave little piles of mess behind me. My intention is more to
get the job done than clean up after myself, and the people that work
with me realize that. The other thing that's real important to me is being
completely wherever I am. When I'm at work, I'm completely here, I don't
think at all of what I'm going to do tonight, or what I'm going to do
tomorrow; I think about exactly what it is I'm trying to accomplish. On
the other hand when I go away, like when I spent last week getting certified
as a scuba diving instructor, I didn't think about E-mu for a second.
That intensity is what helps me to do as much as I do. Well, I can see
we're running out of time so that should just about do it for the interview.
Thanks for the chance to say some things, and for the good questions.
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